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unity-claude-ai-workflow-repo
Alhnzgrr
A copyable .claude/ workflow template for Unity 6 projects that use Claude Code for AI-assisted game development.
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Built for Claude Code
ships .claude and nothing for other agents.
In its own words
A copyable .claude/ workflow template for Unity 6 projects that use Claude Code for AI-assisted game development.
This repository is not a Unity runtime framework. It is an AI workflow layer: commands, agents, rules, hooks, and skills that guide Claude Code toward safer, more repeatable Unity development.
What This Provides
- 25 slash commands for setup, planning, implementation, bug fixing, QA, reviews, documentation, and session management.
- 6 broad agents for architecture, implementation, review, validation, performance, and documentation work.
- 14 rule files covering architecture, dependency injection, async, Unity lifecycle, input, performance, serialization, testing, events, prefabs, scene hierarchy, C# style, ECS, and Addressables.
- 15 guardrail hooks that block or warn about risky AI edits before they become project damage.
- 25 skill documents for Unity architecture, Unity core safety, systems, and third-party packages such as UniTask, VContainer, Zenject, DOTween, Addressables, UI Toolkit, and VR.
- Director Gates for human approval at critical moments.
- Hook test harness to validate the guardrails with sample Claude Code JSON inputs.
Who This Is For
This template is designed for Unity developers who want Claude Code to work inside a disciplined project workflow instead of producing ad-hoc code.
It fits best when your project uses or plans to use:
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Read from the repository's git tree on 2026-08-17.